Machineboy空
Saving world mapuserDefault를 사용해서 AnchorEntity가 아닌 ARKit의 ARAnchor를 저장하고 껐다 켰을 때 불러올 것이다. // 오류가 있는지.. 작동을 안함 어쩌다 한번 작동된다 나중에 다시 오리!import Foundationimport ARKitimport RealityKitclass Coordinator: NSObject, ARSessionDelegate { let vm: ViewModel var arView: ARView? init(vm: ViewModel) { self.vm = vm } @objc func onTap(_ recognizer: UITapGestureRecognizer) { ..
거리 측정sim_distance() 사용 UI와 연동import Foundationimport RealityKitimport SwiftUIclass Coordinator { var arView: ARView? var startAnchor:AnchorEntity? var endAnchor:AnchorEntity? lazy var measurementButton: UIButton = { let button = UIButton(configuration: .filled()) button.setTitle("0.00", for: .normal) button.translatesAutoresizingMaskIntoConstraints = false ..
PhysicsBodyComponent, generateCollisionShapesfunc makeUIView(context: Context) -> ARView { let arView = ARView(frame: .zero) /// 땅에 콜라이더 설치 let planeAnchorEntity = AnchorEntity(plane: .horizontal) let plane = ModelEntity(mesh: MeshResource.generatePlane(width: 1, height: 1), materials: [SimpleMaterial(color: .orange, isMetallic: true)]) ..
Image Detection AR going to read that image and then place an actual watch on my wrist instead of the carddetect an image and you're going to put a virtual object in there https://www.youtube.com/watch?v=tYj1T-vdJjMAssets - AR Resources Image Detection 으로 Model 띄우기// AnchorEntity의 내장 image Detect 파라미터(.image(group: "AR Resources", name: "pik1"))class Coordinator { var arView: ARView? v..